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Rapid Fire (Again)

Discussion in 'Programming' started by UT_Killer, Feb 28, 2002.

  1. UT_Killer

    UT_Killer Scripter

    Joined:
    Jun 14, 2001
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    How do I Rapid the Enforcer fire? I heard I need to Change something, what I need to change to rapid the fire? (Please write me the anser in Script Words)
     
  2. Brood_of_Evil

    Brood_of_Evil Selene's martyr

    Joined:
    Nov 3, 2001
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    Well I've never worked with the enforcer before but you might change these things:

    Change the AnimRate parameter in the PlayAnim function on PlayFiring(),

    Code:
    simulated function PlayFiring()
    {
    	PlayOwnedSound(FireSound, SLOT_None,2.0*Pawn(Owner).SoundDampening);
    	bMuzzleFlash++;
    	PlayAnim('Shoot',0.5 + 0.31 * FireAdjust, 0.02);[color=red]//Increase 0.5 + 0.31 so the animation plays faster[/color]
    }
    
     

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