There's a couple frontends and menu replacement mods for quake3 that let you not just set the skill level of your bots and have them all be the same, but it lets you set a range of skill levels. You select the bot level min/max so for example in UT you could set the minimum on experienced, and the maximum on inhuman. When the map loads and puts the bots in the map it selects random skill levels according to what you've set. It mixes it up rather well too. If you are playing a 1on1 it will give you a decent skill level bot to play against, but when you have a map with like 5-6 i will mix up a few average-good, highest level bot, and of course... the lowest level noob who runs in a straight line lol.
It gives a lot of variety to each game you play offline. Makes it fun cuz it's like playing humans on line and having them switch every map. You don't know what your up against until you start playing.
I'd like to see not only better map rotation modes in 2k7 (RANDOM WOULD BE NICE PLEASE!!!) but also a better bot system as well. Enough people I think use secondary progs like mapmixer or botmixer. WHO played UT and DIDN'T use xMaps??? (If you didn't use it SHAME ON YOU!)
It gives a lot of variety to each game you play offline. Makes it fun cuz it's like playing humans on line and having them switch every map. You don't know what your up against until you start playing.
I'd like to see not only better map rotation modes in 2k7 (RANDOM WOULD BE NICE PLEASE!!!) but also a better bot system as well. Enough people I think use secondary progs like mapmixer or botmixer. WHO played UT and DIDN'T use xMaps??? (If you didn't use it SHAME ON YOU!)
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