I know this is Infiltration forums, but it's also Off Topic. Well i seem to remember before the Great Forums Crash some people around here liking R6: Vegas. Well upon buying it a few months ago i was rather disappointed by all the inaccuracies with the weapons, and online by the lack of Mod tools or Realism mods, so i went and made my own. Below i've posted a changelist of what i've done so far, and some points of where i intent to take it.
Changelog
Corrected the AUGa3, Sig552 and MTar21's displayed stats to display more accurate stats
Increased the SV-98's magazine to 20rds
Reduced the G3ka4's magazine to 20rds
Increased the Glock 18's magazine capacity to it's actual 18rd capacity
Increased the M249 Minimi's box capacity to 200rds
Increased the G3ka4's damage to be more representitive of it's 7.62x51mm round
Increased the Mk.46 LMG damage to be more representitive of it's 7.62x51mm round
Increased the HK21e LMG damage to be more representitive of it's 7.62x51mm round
Increased the PSG-1's damage to be more representitive of it's 7.62x51mm round
Increased the AK-47's damage to be more representitive of it's 7.62x39mm round
Increased the accuracy of the FAMAS slightly
Adjusted the damage of all handguns to more realistic stats
Increased the damage of the AUGa3, FAMAS, and MTar21 to be more representative of a 5.56mm rifle
Decreased the damage of the SCAR-H, SG552 and G36c to be more representative of a 5.56mm carbine
Increased the stats of the M8 representative of a 5.56mm short rifle
Increased the damage of the M249 and Fixed M249 to be more representative of a 5.56mm LMG
Increased the damage of the MG36 to be more representative of a 5.56mm rifle (with Beta C mag of course)
Corrected the displayed damage stats of all the weapons to display more accurately
Reduced the HK21e and Mk.46's amount of ammunition they can carry to simulate the increased size and weight of the 7.62x51mm belts
DefaultAmmunitionNormal=300 MaxAmmunitionNormal=600
DefaultAmmunitionVeteran=300 MaxAmmunitionVeteran=600
DefaultAmmunitionElite=200 MaxAmmunitionElite=500
DefaultAmmunitionMP=200 MaxAmmunitionMP=600
Gave the Glock18 the High Cap Magazine "attachment"
Re-did all of the ammunition amounts for a consistant number of regular magazines for each weapon a player can carry to;
Handguns
DefaultAmmunitionNormal=5 MaxAmmunitionNormal=10
DefaultAmmunitionVeteran=5 MaxAmmunitionVeteran=8
DefaultAmmunitionElite=3 MaxAmmunitionElite=6
DefaultAmmunitionMP=4 MaxAmmunitionMP=10
Automatic Rifles and Submachine Guns
DefaultAmmunitionNormal=9 MaxAmmunitionNormal=15
DefaultAmmunitionVeteran=9 MaxAmmunitionVeteran=11
DefaultAmmunitionElite=5 MaxAmmunitionElite=9
DefaultAmmunitionMP=6 MaxAmmunitionMP=15
Slightly increased the base accuracy of the Desert Eagle
Changed the default fire mode for the G3ka4 to Semi-auto
Changed the Critical Ammo count for the Glock18 to 3 rds
Changed the Critical Ammo count for all Submachine Guns and Automatic Rifles to 5 rds
Changed the default attachcment for all Submachine Guns and Automatic Rifles to None
Re-ordered the attachment list for a uniform layout.
Added the Laser to all sniper rifles, when selected the sniper rifle also defaults to the 6x scope
It's a pitty that without proper mod tools (i'm using Notepad, ) i can't do much, not even change the weapon names displayed ingame, so don't go expection new weapons or fancy features. I do need help BTW, unfortuantly i'm restricted to only a 5hr net connection every 2 days or so, and even with that i don't really have the time to do all the research i need for the mod. So here's where i ask if other people would like to help by providing the necessary info (or links to specific data) here. Below is a list of the data i need for all the weapons implemented ingame;
Accuracy stats 50m, 100, etc.
Muzzle velocity @ 0m 50m 100m, etc.
Maximum effective range
Velocity decrease with suppressor
Rate Of Fire - Semi, Burst, Auto (sustained fire)
Weapon weight
Now once again i know these aren't R6 forums, but a quick flick around didn't reveal any, and for the most part i respect the knowledge, experience and opinions of the INF players who still lurk around here. While i can never turn R6: Vegas into another INF, hopefully i can make it a bit more enjoyable as an alternative for those who like to play it, at least till the next INF comes out.
P.S. If your thinking why i made a weapon realism mod for R6: Vegas instead of R6: Vegas 2, it's because the latter is still $100 here and i doubt i have a computer good enough to run it, hell i got to run the former on pretty low settings as it is!
Changelog
Corrected the AUGa3, Sig552 and MTar21's displayed stats to display more accurate stats
Increased the SV-98's magazine to 20rds
Reduced the G3ka4's magazine to 20rds
Increased the Glock 18's magazine capacity to it's actual 18rd capacity
Increased the M249 Minimi's box capacity to 200rds
Increased the G3ka4's damage to be more representitive of it's 7.62x51mm round
Increased the Mk.46 LMG damage to be more representitive of it's 7.62x51mm round
Increased the HK21e LMG damage to be more representitive of it's 7.62x51mm round
Increased the PSG-1's damage to be more representitive of it's 7.62x51mm round
Increased the AK-47's damage to be more representitive of it's 7.62x39mm round
Increased the accuracy of the FAMAS slightly
Adjusted the damage of all handguns to more realistic stats
Increased the damage of the AUGa3, FAMAS, and MTar21 to be more representative of a 5.56mm rifle
Decreased the damage of the SCAR-H, SG552 and G36c to be more representative of a 5.56mm carbine
Increased the stats of the M8 representative of a 5.56mm short rifle
Increased the damage of the M249 and Fixed M249 to be more representative of a 5.56mm LMG
Increased the damage of the MG36 to be more representative of a 5.56mm rifle (with Beta C mag of course)
Corrected the displayed damage stats of all the weapons to display more accurately
Reduced the HK21e and Mk.46's amount of ammunition they can carry to simulate the increased size and weight of the 7.62x51mm belts
DefaultAmmunitionNormal=300 MaxAmmunitionNormal=600
DefaultAmmunitionVeteran=300 MaxAmmunitionVeteran=600
DefaultAmmunitionElite=200 MaxAmmunitionElite=500
DefaultAmmunitionMP=200 MaxAmmunitionMP=600
Gave the Glock18 the High Cap Magazine "attachment"
Re-did all of the ammunition amounts for a consistant number of regular magazines for each weapon a player can carry to;
Handguns
DefaultAmmunitionNormal=5 MaxAmmunitionNormal=10
DefaultAmmunitionVeteran=5 MaxAmmunitionVeteran=8
DefaultAmmunitionElite=3 MaxAmmunitionElite=6
DefaultAmmunitionMP=4 MaxAmmunitionMP=10
Automatic Rifles and Submachine Guns
DefaultAmmunitionNormal=9 MaxAmmunitionNormal=15
DefaultAmmunitionVeteran=9 MaxAmmunitionVeteran=11
DefaultAmmunitionElite=5 MaxAmmunitionElite=9
DefaultAmmunitionMP=6 MaxAmmunitionMP=15
Slightly increased the base accuracy of the Desert Eagle
Changed the default fire mode for the G3ka4 to Semi-auto
Changed the Critical Ammo count for the Glock18 to 3 rds
Changed the Critical Ammo count for all Submachine Guns and Automatic Rifles to 5 rds
Changed the default attachcment for all Submachine Guns and Automatic Rifles to None
Re-ordered the attachment list for a uniform layout.
Added the Laser to all sniper rifles, when selected the sniper rifle also defaults to the 6x scope
It's a pitty that without proper mod tools (i'm using Notepad, ) i can't do much, not even change the weapon names displayed ingame, so don't go expection new weapons or fancy features. I do need help BTW, unfortuantly i'm restricted to only a 5hr net connection every 2 days or so, and even with that i don't really have the time to do all the research i need for the mod. So here's where i ask if other people would like to help by providing the necessary info (or links to specific data) here. Below is a list of the data i need for all the weapons implemented ingame;
Accuracy stats 50m, 100, etc.
Muzzle velocity @ 0m 50m 100m, etc.
Maximum effective range
Velocity decrease with suppressor
Rate Of Fire - Semi, Burst, Auto (sustained fire)
Weapon weight
Now once again i know these aren't R6 forums, but a quick flick around didn't reveal any, and for the most part i respect the knowledge, experience and opinions of the INF players who still lurk around here. While i can never turn R6: Vegas into another INF, hopefully i can make it a bit more enjoyable as an alternative for those who like to play it, at least till the next INF comes out.
P.S. If your thinking why i made a weapon realism mod for R6: Vegas instead of R6: Vegas 2, it's because the latter is still $100 here and i doubt i have a computer good enough to run it, hell i got to run the former on pretty low settings as it is!
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