just finished another bout of racing against bots... well, my computer stopped crashing and now im in the mood to type some stuff down
skidding... the amount of time i've spent trying to regain control of the car ... any car... in this game is just enormous, the cars just turn into a sliding brick or something when they skid and the wheels seem to have no effect whatsoever...
when you use a small car like the rally cars and bump into another small car, theres this wierd tendency for the other car to be 'flicked' into the air... hmm...
and when a small car runs into a monster truck or something, it just 'slips' right under the wheels of the monster truck...
can the dust effect actually descend after they are shown? like the dust should actually settle down back into the ground instead of dissapearing in mid air...
when im playing with bots too, they spawn as characters on foot, squatting and holding nothing... if i run them over and kill them, they respawn in cars and continue racing... and if i try to squish them under a monster truck like the master of disaster's wheel, the wheel somehow just rolls over them without hurting them, i have to actually hit them with the axle or something between the wheels to kill them... oh well i suppose it doesnt matter unless we want to kill people in unwheel
ah, and why are the monster trucks the only vehicles on my entire unreal installation (i cant make my own vehicles, awww) whose wheels would dig into the terrain sometimes, this is especially obvious on monsterchallenge...
and about those buggies... they are splendid looking things, and they look right in place on just about every track in unwheel... if only the suspension on it can animate properly , because they are so visible... the same goes for monster trucks... im interested in how the suspension can work, like, i know that the wheels have to be children of the chassis, despite being on the end of the suspension... but how do you make complex suspension like the monster trucks work?
skidding... the amount of time i've spent trying to regain control of the car ... any car... in this game is just enormous, the cars just turn into a sliding brick or something when they skid and the wheels seem to have no effect whatsoever...
when you use a small car like the rally cars and bump into another small car, theres this wierd tendency for the other car to be 'flicked' into the air... hmm...
and when a small car runs into a monster truck or something, it just 'slips' right under the wheels of the monster truck...
can the dust effect actually descend after they are shown? like the dust should actually settle down back into the ground instead of dissapearing in mid air...
when im playing with bots too, they spawn as characters on foot, squatting and holding nothing... if i run them over and kill them, they respawn in cars and continue racing... and if i try to squish them under a monster truck like the master of disaster's wheel, the wheel somehow just rolls over them without hurting them, i have to actually hit them with the axle or something between the wheels to kill them... oh well i suppose it doesnt matter unless we want to kill people in unwheel
ah, and why are the monster trucks the only vehicles on my entire unreal installation (i cant make my own vehicles, awww) whose wheels would dig into the terrain sometimes, this is especially obvious on monsterchallenge...
and about those buggies... they are splendid looking things, and they look right in place on just about every track in unwheel... if only the suspension on it can animate properly , because they are so visible... the same goes for monster trucks... im interested in how the suspension can work, like, i know that the wheels have to be children of the chassis, despite being on the end of the suspension... but how do you make complex suspension like the monster trucks work?