RA-lehmi2

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Mxtrmntr

(Formerly known as Mxtrmntr)
Nov 3, 2001
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The Island of the Day Before
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I like it, you used at least two styles in your map that seem kinda "underused" (the island and the cave - tho it's really very similar to Strogg's map in terms of theme), so it was a refreshing experience to play it :)
 

Akuma

Deacon Massif
Mar 4, 2000
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an RA map set in a cave, who'd have thought?

I'd play it but uh, I cant even get RA to install with 4.36 (so I cant play Maveriks great RA maps) :(
 

Claw

Weird little hermit on dried frog pills
Nov 3, 2001
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judginf from the screens...

The flares look to bright for my taste... as usual.

The small red light are OK actually; but the flares on the fortress (whatever) on the island actually hide the source in cases...
Is there noone willing to make a set of better flares?

I d/l it anyway, to have a closer look.
 
Last edited:

DavidM

Designer
Oct 28, 1999
724
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www.muenni.ch
well
upper left
the transition from sand to water sucks
the wall texture is old, ghey and ut quality :p
there must be a horizon

upper right pic
ancient textures :/
old, heavy and fugly
it was always a pain to work with them....lighting just cannot be good there :/

lower left pic
thats just ghey looking, anyone who disagrees?
textures arent good, its all too blocky...gah

lower right pic
purple/red + green = muchos gheyos

green lights can hardly be good
the uttech1 wall is ugly

hr_ralehmi2.jpg