Quick Mapping question.

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TossMonkey

brown bread?
Sep 4, 2001
6,101
7
38
41
Great Britain.
quakeguy.tumblr.com
Good questions, I started mapping for this project but it's a little hard to do when you cannot play it and get a feel for the scaling. Is it the same scaling as UT2004? XMP? If I make a map for XMP is it going to be easy to convert for UTXMP?
 

Captain Kewl

I know kewl.
Feb 13, 2001
794
0
0
IN YOUR HOUSE
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The playerpawns are 56 uu wide and 116 uu high (CollisionRadius=28, CollisionHeight=58). Since we're adhering to the same scaling used in U2XMP, map porting should be mostly a copy and paste deal with only a few minor changes to acommodate some of the workarounds we made.

If you've downloaded the promo movie, you should be able to just grab the staticmeshes from there and use them -- I don't think we've changed the names of anything important in between builds.
 

[Lithium]

New Member
Aug 19, 2004
55
0
0
Waterloo, Canada
I still would like to know the approximate distance of the nodes on garden. I'm designing a map and I want it to scale properly to the size of garden which seams like a good size of a map. U2XMP ED is bugged on my computer and I can't open garden to take a look for myself :(

Thx in advance.