More dumb stuff from me, concerning upcoming versions, general UW-physics and several extra pieces of nonsense.
Firstly, some irritating questions:
1) The new demolition gametype - when a car is wrecked, does it explode or just remain in play, albeit in a non-drivable state? I ask because a wreck seems to spew loads of smoke, and that'll lag-up some systems.
2) Demolition again - is this going to be a 'Last individual car driving' gametype, or will there be a team version too? Red vs Blue or something.
3) Another Demolition question - will vehicle damage only exist in this gametype, or will it cover every UW gametype?
4) Final Demolition question (honest!) - are the vehicles going to have different 'health' quotas? For example, big trucks having more health than small and light buggies.
Hoorah - no more Demolition questions this post, I promise. Here's a quick picture I snapped this evening, complete with bafflement comments:
Is this something that'll be solved, or do I have to edit each UW map so that headlights are switched off? (yes, I could turn 'Projectors' off in my settings, but then I miss out on shadows and skidmarks)
A question for the clever mapper folks - is it possible to change the ground friction to create something like ice or deep sand? And I don't just mean resulting sound and visual debris [possible already].
You'll be glad to know that I'm not writing anything else today - I think there were some more things I wanted to ask, but I can't remember. Thanks!
Firstly, some irritating questions:
1) The new demolition gametype - when a car is wrecked, does it explode or just remain in play, albeit in a non-drivable state? I ask because a wreck seems to spew loads of smoke, and that'll lag-up some systems.
2) Demolition again - is this going to be a 'Last individual car driving' gametype, or will there be a team version too? Red vs Blue or something.
3) Another Demolition question - will vehicle damage only exist in this gametype, or will it cover every UW gametype?
4) Final Demolition question (honest!) - are the vehicles going to have different 'health' quotas? For example, big trucks having more health than small and light buggies.
Hoorah - no more Demolition questions this post, I promise. Here's a quick picture I snapped this evening, complete with bafflement comments:
Is this something that'll be solved, or do I have to edit each UW map so that headlights are switched off? (yes, I could turn 'Projectors' off in my settings, but then I miss out on shadows and skidmarks)
A question for the clever mapper folks - is it possible to change the ground friction to create something like ice or deep sand? And I don't just mean resulting sound and visual debris [possible already].
You'll be glad to know that I'm not writing anything else today - I think there were some more things I wanted to ask, but I can't remember. Thanks!