Question About Weapon Skins

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Gnam

Member
Feb 13, 2002
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Yes, please.
I have a coding question. I haven't tried your mod yet, but I saw you guys made a new skin for the lightning gun in Fraghouse Invasion... Is there a simple way to choose a new skin in part of the weapon class, or did you have to make a duplicate model that uses the new skin? I would assume there's some way to define a new skin for the model in the default properties or something, but I haven't found anything of the sort yet.
 

Parser

Hello
May 7, 2002
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England baby!
fraghouse.beyondunreal.com
This does require coding knowledge, unfortunately.

If you have your new skin's packagename.texturename, you can edit the Skins array in the defaultproperties of the weapon.

Example:

defaultproperties
{
Skins(0)=Texture'PackageName.NewGunSkin'
}

Hope that helps.