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UE2 - UT2kX Question about *Trigger/*ZoneTrigger

Discussion in 'Mapping' started by Superbabs84321, Aug 30, 2010.

  1. Superbabs84321

    Superbabs84321 New Member

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    I can;'t get my *ZoneTrigger to trigger a MessageTrigger (and yes I know the ZoneTrigger includes a simple player message system, but I don;t want to use that.).

    I set *ZoneTrigger -> Events -> Event to "Proximity1" and MessageTrigger -> Events -> Tag to "Proximity1", but the MessageTrigger doesn't seem to get triggered at all. Anyone got an idea what I am doing wrong?

    I think it may have something to do with the description of *Trigger (superclass of *ZoneTrigger): "Trigger: senses things happening in its proximity and generates sends Trigger/UnTrigger to actors whose names match 'EventName'.", but I don;t get what the developers mean with this description. I tried to rename the Event and Tags to "MessageTrigger5", the name of the MessageTrigger but that doesn't work either.
     
  2. Wormbo

    Wormbo Administrator Staff Member

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    A ZoneTrigger triggers only ZoneInfo actors with a Tag name matching the ZoneTrigger's Event name, nothing else. The only ZoneInfo that actually reacts to triggering is a WarpZoneInfo with more than one destination.
    A regular Trigger triggers non-static actors and static NavigationPoint actors with a Tag name matching the Trigger's Event name.

    Note that triggering does not involve an actor's Name value at all.
     
  3. Superbabs84321

    Superbabs84321 New Member

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    Thanks! So I was just using the wrong trigger...

    Babs out!
     

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