1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

question about texture packs+how many doors can one room handle?

Discussion in 'Level Editing - Basic' started by lazy oli, Apr 7, 2005.

  1. lazy oli

    lazy oli New Member

    Joined:
    Apr 7, 2005
    Messages:
    6
    Likes Received:
    0
    UnrealEd 2.0 - UT99

    should one use textures only from the same package? should i only use textures of my own? or should i make texture pack including all textures the map has no matter where from?
    can anybody help me out?

    another question:
    are 8 doors leading to one room too much? will that slow the map down when playing online? the sight is not blocked, just zone portals in the doorway.

    thx for any help
     
  2. KingMango

    KingMango pwnt

    Joined:
    Feb 12, 2004
    Messages:
    141
    Likes Received:
    0
    Use whatever combinations of textures look good.
    The doors question depends on how much is in view trhough the zoneportals. If you are looking at four different zone portals at once with lots of stuff behind them and further with other zone portals visible through the closest ones you are going to start running into slow downs.
     
  3. lazy oli

    lazy oli New Member

    Joined:
    Apr 7, 2005
    Messages:
    6
    Likes Received:
    0
    ah ok. thx a lot. that was what i wanted to know.
     

Share This Page