Quake Wars!

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

LifesBane(4Corners)

Active Member
Sep 27, 1999
3,142
0
36
come.to
The trailers they had for that at E3 were more interesting than the Quake4 demo they showed off at the time... definitely think that game could be awesome if done properly.
 

Gnam

Member
Feb 13, 2002
515
0
16
40
Yes, please.
I'm curious as to how this will actually be executed. IMO, squad, class, and team-based games don't work very well with the very basic arcade shooting mechanics of games like Quake and Wolfenstein, which is why I didn't care much for the original Enemy Territory. Also, while I am a fan of the Quake series, I wasn't much of a fan of Quake 4, so if Quake Wars is too heavily based on Quake 4, I may not like it. At the same time, without being based heavily on Quake stuff, I don't see what substance will be too it since it's pretty doubtfull that it will be heavily based in realistic squad combat. We'll see what happens.

At the very least, atleast it's conceptually more adventurous than Quake 4, even if it's derivative of the Battlefield games. Quake 4 may have stuck to Quake's roots rather than following modern gaming trends, but it didn't expand on or innovate Quake's gameplay in any way. The single player is basically Quake 2 with more cutscenes, NPC's, and higher poly counts. The multiplayer is Quake 3 with far fewer maps, no bots, higher system requirements, and no real community support.