QuadShot

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Raeled

Feuer Frei!
Jul 1, 2001
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well

it's not un UT's code but in unreal's code, but UT got unreal's code :D

you can place it in the map, but the problem is not with the ammo. one quick view to the quadshot's code reveals it all : there is no code for the quadshot.
 

-RD-(AoR)

Lunatic Happy Bunny
Jan 20, 2002
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Originally posted by Raeled
well

it's not un UT's code but in unreal's code, but UT got unreal's code :D

you can place it in the map, but the problem is not with the ammo. one quick view to the quadshot's code reveals it all : there is no code for the quadshot.
exactly :) Funny thing is, there's still a working piece of ammo for quadshot in unreal's code, I'm using it with this mod. I didn't use this mod as a mod though, I opened the *.u file in editors actor class browser and chose chaingunquad(only difference is the weapon slot), placed it into the map together with quadshot ammo and it's working great. Even bots know how to kill ppl with it :D
If I find the author of this mod and get permission to add it into my map, does anyone know if *.u *.int and *.uax files for this gun would work imported into mylevel-pack, making this map a one file?
 

EasyRaider

Crazy coder
Sep 21, 2001
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Norway
I also tried that gun some time ago, but I didn't really like it. It has this bug/feature which makes it eject 10 shells for each shot fired. Also, the model lacks select animations, and looks funny in 3rd person view.

Anyway, I'm making my own version for my realism mutator pack. It's generally working nicely, but I'm suffering a lot of the same problems. Also, it hasn't been tested for network games.

To make it powerful enough for my needs, I redesigned the firing modes. It automatically loads up four shots when you're not firing. Then you can fire all at once (alt), in rapid succession (normal) or just have them ready. The problem is that you can't fire when a round is loading, and there is no way of telling it not to reload. So if you have four shots loaded, fire two, and pause a short time to aim at another enemy, it automatically reloads, so you won't be able to fire until you have three rounds loaded, even if two could have killed the foe.
 

-RD-(AoR)

Lunatic Happy Bunny
Jan 20, 2002
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Originally posted by EasyrideR_/\

To make it powerful enough for my needs, I redesigned the firing modes. It automatically loads up four shots when you're not firing. Then you can fire all at once (alt), in rapid succession (normal) or just have them ready. The problem is that you can't fire when a round is loading, and there is no way of telling it not to reload. So if you have four shots loaded, fire two, and pause a short time to aim at another enemy, it automatically reloads, so you won't be able to fire until you have three rounds loaded, even if two could have killed the foe.
How about making it work more like the original? I mean, load up with alt, only as long as you press it, and if you want to fire all four barrels keep pressing alt after finished loading like in the original. But add a possibility for the primary that when you press it you'll shoot the barrels one by one and when they are done continuing with the ordinary shoot and pump. I think that would be the "best" way to go :) Also, could you make the voice a bit louder? It really is pretty weak for a four barrelled. Effect is nice but it's just too quiet. And the 10 shells are ejected because it shoots 10 bullets from one barrel+I think there isn't a red shotgun shell anywhere in UT's files, except that quadshot ammo box but I don't know if you can get that to work like that.