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Q3 Model into UT

Discussion in 'Mapping' started by [NK]Kill_Joy, Dec 26, 2000.

  1. [NK]Kill_Joy

    [NK]Kill_Joy New Member

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    Okay, quick question, how would i turn a quake3 model and put it into UT? I already have it downloaded, can anyone give me a quick walkthrough? Thanks!
     
  2. TanGenT

    TanGenT New Member

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    Uhhh.....

    You can't just import the model into UT. Every model has to have some script written for it. You would have to ask someone who knows or go to a model web site. I have no idea, I'm a mapper....
    They need to have a mapping section and a skin/modeling section....
    Besides... you would probably need the creator of the model's permission to import it.
     
  3. quitgrin1

    quitgrin1 Demon Like

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    I dont know how to import Q3 models to UT but maybe the dude from this site: http://www.unrealitalia.com/x3m does.

    He already has imported the "Visor" and "Crash" models into UT. By the way those Q3 models rock ass :) . Hope the "Doom" player model he intends to convert to UT comes soon this week. Yeah!

    Well I hope that helped. Ask the guy over at that site I just mentioned and see if he can help you.
     
  4. ChrisToth.hu

    ChrisToth.hu Level Designer

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    It is quite difficult to convert the models. If it can be called converting. It's rather re-creating, because you have to get back to the "appearance stage" of the model creating process and start turning it into a Tournament model. It is done by converting the model (preferably 3ds or Milkshape format) into a .3d and .a3d (for anims) file and then do the scripting part (hard).
     

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