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Q: Which "UT 2004" Patch Made Bios In Separate .INT Files Possible?

Discussion in 'General and Off Topic' started by Starry Might, Nov 12, 2005.

  1. Starry Might

    Starry Might bFemale=True

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    *POINTS TO TOPIC TITLE*

    I asked that question earlier today in my last post in my WIP topic for Ruby, but I decided to ask it here, too, in hopes of getting a quicker answer.
     
  2. Maxx

    Maxx Bite Me

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    Sorry I don`t know this exactly. It definitaly worked with ECE and the "normal" patch at the same time. I remember there was a "normal" patch required to make a patch to ECE possible.Maybe it`s that one?

    Due there is definitaly a patch requried in order to get this fixed, it`s not that important which patch exactly did this. Every one with retail version would patch to the actual version ;) - IMO
     
    Last edited by a moderator: Nov 19, 2005
  3. klasnic

    klasnic ra ra rat Putin!

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    I've no idea, Starry. Wasn't it always possible? afaik :)
     
  4. Starry Might

    Starry Might bFemale=True

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    As far as I know. For awhile there, I was actually altering the .upls of skins with Bios in separate .int files so that the stories could be in XPlayers.int and junk.

    Then one day I decided to take a chance on it, and it worked! :D

    Now I consider separate .int files the best way to do Bios.
     
  5. Maxx

    Maxx Bite Me

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    With retail version definitaly not, I discovered that during my first skinning attempts :)
     

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