Hello ppl, I'm new to this forum and have a question about unrED3.0
I play and map Ut99 all the time and yesterday I bought Ut2004 which has a new editor.I tried a few things but alot is different
I looked on the net for tuts but they are almost the same as Ut99 tuts
My questions:
1. Are movers just static meshes? and how can I trigger them?
2. How does the sky making thing work,I tried the stars in the s.mesh list but you can't run around or add playerstart outside a room or platform you created,does 3.0 work the same for skyboxes as unrealED2 with brushes? I wanted to make a space-map see..
3. Why don't the pawns stay where you stik em? they start a couple a secs after you start,next to you??
4. Thanks if you read this
I would really appreciate any help with unrealED3.0 and hope my questions aren't lame or annoying
I play and map Ut99 all the time and yesterday I bought Ut2004 which has a new editor.I tried a few things but alot is different
I looked on the net for tuts but they are almost the same as Ut99 tuts
My questions:
1. Are movers just static meshes? and how can I trigger them?
2. How does the sky making thing work,I tried the stars in the s.mesh list but you can't run around or add playerstart outside a room or platform you created,does 3.0 work the same for skyboxes as unrealED2 with brushes? I wanted to make a space-map see..
3. Why don't the pawns stay where you stik em? they start a couple a secs after you start,next to you??
4. Thanks if you read this
I would really appreciate any help with unrealED3.0 and hope my questions aren't lame or annoying