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pyramid map

Discussion in 'Original Unreal Tournament' started by SLEDGE, Nov 28, 1999.

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  1. SLEDGE

    SLEDGE New Member

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    anyone else notice the weird mouse movement on the pyramid map? its like it is gliding a little too far when you move the mouse in a direction. is this intentional? i've only noticed it on that map, the others with low gravity (hyperblast or the rooftop map) dont have the weird mouse movement.
     
  2. BirddoG

    BirddoG New Member

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    may be that your video is laggin like the FPS and stuff
    i had that prob in the first UNREAL
    if your using glide disable vsync and see if that works
    "preferences" in console then rendering-glide
    if not might be the lev or your mouse
     
  3. buk

    buk New Member

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    Yeh I noticed that too.

    The pyramid level is wacked, especially when you look up or down. Mouse movement slows to a crawl. I don't think it's related to video performance, becuase I haven't had any problems with the other levels. And the poly count when the slowdown occurs doesn't seem any higher than normal.

    Oh well.
     
  4. Sachiel

    Sachiel New Member

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    I didn't notice any slow down in that map. On the other hand, I'm running an Athlon 700 with a GeForce 256. I did notice that the volume goes way down while floating in the center and then the volume returns to normal when getting out of the Zero G area. Not sure if it's supposed to be that way or if it's a bug.
     
  5. BEG][

    BEG][ New Member

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    It has something to do with the sky and/or all the transparency used in the sky. UT slows to a crawl on that map with my tnt2, setting the world detail down to medium helps but it's still slow.
     
  6. Stryker

    Stryker New Member

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    The center zone in the Pyramid is a water zone (without the breathing problem). That is probably why the sound changes and the mouse moves different.
     
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