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PSYTEX vs. MagCheck

Discussion in 'Troubleshooting' started by [5thSFG]Mitchell, Aug 17, 2008.

  1. [5thSFG]Mitchell

    [5thSFG]Mitchell unexpected guest

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    As Snakeye suggested, I'm opening a dedicated thread to this amazing problem.
    Here it goes: when using PSYTEX MOD, if I use INFMOD MagCheck at the same time, things won't go smootly, because the AKMSU goes missing and there is no way to use it.

    So I removed the INFMOD MagCheck (by erasing the files from the UT\System folder), but still the action can be performed, and the AKMSU remains missing.
    The version of MagCheck installed was/is the Beta4, and I was hoping that installing the B7 would have fixed the problem. But there was nothing more wrong.

    The problems already start with the files themselves, because they have different names, thus they don't get overwritten when placing the new ones into the System folder...

    More than calling an exorcist, who is already on his way BTW, whatelse can I do?
     
  2. Carpetsmoker

    Carpetsmoker Nexus-6

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    You didn't install PSYTEX and/or INFMAgCheck correctly.
     
  3. Snakeye

    Snakeye Mk82HD

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    Did you remove MagCheck from UT\System and UT\PsyTex\System and it still works? Remember PsyTex uses a different System directory, so the mutator might be still present there.
     
  4. Crowze

    Crowze Bird Brain

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    Is it being loaded via MultiMut?
     
  5. [5thSFG]Mitchell

    [5thSFG]Mitchell unexpected guest

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    no, I'm not using MultiMut.
    and those files have never been into UT\PSYTEX\System...
     
  6. [5thSFG]Mitchell

    [5thSFG]Mitchell unexpected guest

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    PSYTEX was installing via its own installer, so unless it was bugged, I would exclude problems for that; about MagCheck, those files were only meant to be placed into their designated folder, and I think I can handle it... maybe.
     
  7. [5thSFG]Mitchell

    [5thSFG]Mitchell unexpected guest

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    the Exorcist did his job well, at least concerning the removal of the B4 curse. :D
    About "why/how B7 works", well here I ask this to you.
    Sure, it is written that I should hold the "use buttom" and press the fire-mode button, and I tried it, but without success.
     
  8. Snakeye

    Snakeye Mk82HD

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    Man, better you never sign up as beta tester. The key is to provide as much information on the problem you found/have as possible. You tried with which weapons? Which other mutators? have you tried disabling ALL other mutators to check if MagCheck itself works? Does it work in normal Inf?

    I tried MagCheck that weekend and it worked fine (in normal Inf, all weapon mutators plus MicroBulk active), will check Psytex and MagCheck this evening (back at work after a week of holiday :(). But to be honest I'm starting to think there might be somethign wrong with your Inf install..
     
  9. [5thSFG]Mitchell

    [5thSFG]Mitchell unexpected guest

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    In other forums (linked to other games) I've reported several problems/bugs, but there there was a specific form to fill, so it was pretty easy to do, while here I've seen nothing like that.
    Anyway, since I did not mention anything specific, you should assume that I tested it with most of weapon, including of course the original ones (SIG551, FAMAS, MP5/40, P90 and AKMSU speaking about rifles/smg, for guns I tried with SOCOM, DE XIX, 5-7) with the new ones too, like the AKs74u.

    The Mutators I'm using are the same ones listed in another topic (IIRC, the PSYTEX one), adding of course the M96+M98 one, the AKs74u and new MagCheck (instead of the old one).
     
  10. Carpetsmoker

    Carpetsmoker Nexus-6

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    You *STILL* haven't told us if the packages are present in the UnrealTournament/PsyTex/System folder ...

    Please don't blame us for your stupidity.
     
  11. [5thSFG]Mitchell

    [5thSFG]Mitchell unexpected guest

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    you're the only who see offense in my words, Carpetsmoker.

    and what do you mean by "packages"? the files inside, maybe? where did you mention that earlier?

    I will try to answer to your question assuming that you're talking about the files inside UT\PSYTEX\System, check the pic below:

    http://img181.imageshack.us/img181/8620/systemutyi8.png


    @Snakeye: no, I haven't tested it without mods, I'll take a look at that. :)
     
  12. Snakeye

    Snakeye Mk82HD

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    Easy, we want to keep the usual 'friendly' Inf Forums tone, don't we ;)

    Well, Inf Forums ain't other forums, and instead of cold and depersonalizing forms you have friendly and helpful locals (just like in Deliverence and Wolfs Creek :D).

    That said I'd like to point out, that MagCheck B7 does work on my system both with and without Psytex - and to add I was in error when assuming it had to be in UT\Psytex\System, it's sufficient if it's in UT\System (since this folder is referenced to in the infiltration_psytex.ini) - which leads to the question why the mutators from there are copied to UT\Psytex\System, but I digress..

    In any case have you yet tried to run only with MagCheck? Also could you perhaps provide a link to the yurch mutators you use (bulletflightsounds); I don't have them and I guess they could alter weapons..
     
  13. [5thSFG]Mitchell

    [5thSFG]Mitchell unexpected guest

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    about those yurch files... I'm not sure if I found them in INF 2.9 CE or I downloaded them from the Mutators page... I'll go and take a look. ;)

    EDIT: I don't have them as spare file, but I found there is a "Bonus Pack", which could be another reasonable source...

    About the INF MagCheck, I'll test it very ASAP (I can probably do it by now if I have time).

    EDIT2: the INF MagCheck used all alone works, although it was not so easy, because the game didn't record that I changed mutators list, so I had to find a workaround.
    Oh, curiously, it does NOT work with the M249, both if using STANAG mag or ammo box.
     
    Last edited: Aug 18, 2008
  14. Snakeye

    Snakeye Mk82HD

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    Well, next step would be to add one mutator at a time and see what changes. You can shorten things up a bit by adding any of my muties, the weapon pack (only AKMSU shouldn't work anymore), M60, C7, Bonus Weapons, XM8, M3S90, ReportDirection, AimView and bandage mutator in one step, since I use them usually and they don't fuck up - and if they do on your system you have the possibe culprits at least reduced to those listed.

    If you achieve to add all your previously used mutators without the problems you had, you might have run into some load-order dependency (I hate those feaks!) and in this case I'd write down the working (and non-working) order of mutators somewhere. The earlier to know how it works and the latter to post here and see if other people can reproduce it.

    EDit: Goddamit, I forgot to actually say somethig to the quote: M249 is not suppoted by MagCheck B7
     
    Last edited: Aug 18, 2008
  15. [5thSFG]Mitchell

    [5thSFG]Mitchell unexpected guest

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    Pretty interesting to note that B4 supported it... :rolleyes:

    about all other mutators, I'll try to find the one which contrasts with INF MagCheck.


    *personal remind: ask to B7 creator why he made such a complicate way to use this mutator in game*
     
  16. Snakeye

    Snakeye Mk82HD

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    I wouldn't call hitting Grab and FireMode complicated..
     
  17. [5thSFG]Mitchell

    [5thSFG]Mitchell unexpected guest

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    personally I do, mostly because before I simply had to press a dedicated key. :D
     
  18. Olethros

    Olethros Functional alcoholic

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    Because my work is too awesome for people who aren't expert unrealscript-programmers and/or insane.
     
  19. [5thSFG]Mitchell

    [5thSFG]Mitchell unexpected guest

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    :lol:
    thanks for answering (actually I wasn't expecting it to happen so soon!) ;)
     
  20. [5thSFG]Mitchell

    [5thSFG]Mitchell unexpected guest

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    after visiting the shooting range and plinking for a while, here it is what I've found so far:
    the INF MagCheck B7 works (in sense it makes no conflict) with original weapons and new added, but with these ones, mostly it won't work (so you can't know how many bullets are left).

    Works with (tested right now): M16A2, SIG551, FA-MAS, MP5/40, RC50, P90, SOCOM, M9, 5-7;
    Works as well with: 1911, G36

    Does NOT work with: M16A4, AKMSU, AKs74u, AK47, M249, M60, XM8, HK69, VSS, M3S90, M96, MAG-7, M14

    As you can see, I did not test with all weapons, but with most of them.
    I believe then it won't work as well with M4A1, M4 RO979, UDAR, G3 and C7.
     

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