And there is an "easter egg" variaton:
Black rag + male3 paint boonie fix face = green balaclava (no headgear)
Right, I wondered where it was at. Any face with the addition "paintBoonieFIX" has a green balaclava without headgear if you have the black rag in your loadout.
Thank you Psychomorph for those instructions. It works exactly as you described it so I guess my new INF install is OK.
I just don't understand this strange way it works. To have only balaclava I need to add rag to my loadout? And what about if I would like to have that 3 holes balaclava and no head gear - is it possible?
Reason for this is that two versions of each face pack were made. The normal and BoonieFIX.
Normal works well with most faces, except the boonie hat, because the face texture is glitched with the boonie hat. So the second version of the pack called BoonieFIX, does fixes the face texture when you use a boonie hat in your loadout.
But since aside the boonie hat, any other face (with cap, helmet and rag) is identical with both versions I just used that as a chance to add more interesting variations, so you have more options to customize the appearance of your character. The BoonieFIX versions all have different variations basically. Where the normal face with green rag has the green rag as it aways was in INF, the BoonieFIX has an alternative desert tan coloured rag, same goes for most other faces.
BoonieFIX faces = additional options, you just have to try each head gear type with all BoonieFIX faces (the paintBoonieFIX has even more additional variation).
This indeed makes no sense if you don't know the background behind the stuff.