Hello everybody, we licensed the UnrealEngineRuntime2 (5000€bucks) for educational purposes. We are a university lab and we developed a couple of archeological reconstructions using it.
Now we intend to distribute for free the entire work. But we intend to protect the content, in particular we intend to protect things like meshes, textures etc.. that in an usual UE2Runtime installation would be available for everybody.
Have you ever had any experience in protecting them ? For instance putting them in a huge pack uncompressed on the fly ?
Thank you in advance for the answers.
Rosario De Chiara
Now we intend to distribute for free the entire work. But we intend to protect the content, in particular we intend to protect things like meshes, textures etc.. that in an usual UE2Runtime installation would be available for everybody.
Have you ever had any experience in protecting them ? For instance putting them in a huge pack uncompressed on the fly ?
Thank you in advance for the answers.
Rosario De Chiara