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Projectors and Brightness?

Discussion in 'Programming' started by Dark[NSF], Jan 28, 2005.

  1. Dark[NSF]

    Dark[NSF] Northwest Secessionalist Forces

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    It seems like some of the surfaces my projector hits it isn't as bright as others. Also on some surfaces it doesn't even appear.

    Is there anyway to make permanitly lit at max brightness and will appear on all surfaces?
     
  2. JonAzz

    JonAzz UA Mapper

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    are these surfaces equal distances from each other?

    also if its diff brightnesess based on what its shining on, terrain, bsp and sMeshes handle lighting and projectors differnetly.... woohoo :-/
     
  3. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    I find that having static meshes set to unlit causes projectors not to appear. Also if you have a lot of projectors on 1 static mesh it causes problems with the static mesh darkening and so on. The UDN claims that they will fix that, but I doubt that.
     
  4. JonAzz

    JonAzz UA Mapper

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    really? well thats just a pain in the ass if you want to use lightmaps :mad:
     
  5. Dark[NSF]

    Dark[NSF] Northwest Secessionalist Forces

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    awesome! i love problems! :mad:

    Trying to find a work around, possible spawning a light behind it might do the trick.
     
  6. Bonehed316

    Bonehed316 New Member

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    Sounds like you're making a flashlight. Heres a tip: dont bother.
     
  7. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Why? I've made flashlights before and they worked out great.
     

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