My roommate and I are making a little weapon mod which will lead into a BIG weapon mod.
The weapon we have right now is a little silver ball which rolls to a specific distance, and then flattens into a disc. When a player steps on the disc, it sets off a UTGrenade-esque explosion.
Currently we are having these problems:
1) The sphere sinks into the ground halfway and then it's impossible to make it explode. The collision properties are all set to 'true.'
2) Is ProcessTouch() the correct function to overload if you want to define what happens when an actor comes in contact with the ball (FlatMine)?
Thanks a lot. I'm new to UnrealScript (well, at least, new to making serious attempts with it).
-Dan
The weapon we have right now is a little silver ball which rolls to a specific distance, and then flattens into a disc. When a player steps on the disc, it sets off a UTGrenade-esque explosion.
Currently we are having these problems:
1) The sphere sinks into the ground halfway and then it's impossible to make it explode. The collision properties are all set to 'true.'
2) Is ProcessTouch() the correct function to overload if you want to define what happens when an actor comes in contact with the ball (FlatMine)?
Thanks a lot. I'm new to UnrealScript (well, at least, new to making serious attempts with it).
-Dan