Project A.G.M.R. Is a modification for Unreal Tournament 2007, focusing on on gameplay and storyline.
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For info on the mod itself go to the offical site, here.
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We are currently looking for a few talented members, read below for details:
At the moment, that's all we need. If you want to join, post in this thread or go to A.G.M.R.'s offical site. When joining please show some of your past work.
Thank you for your time,
-Sfisher7
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For info on the mod itself go to the offical site, here.
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We are currently looking for a few talented members, read below for details:
Postition said:Status: Open (1 Left)
Description:
We are in need of a skilled player/character modeler, you will have to create models at which will have to be many ploygons. Unreal 3 engine can transfrom a 2,000,000 ploygon model into a model around 6,000 without any loss of quality by the use of normal mapping. In this mod we will do this, meaning the modeler must create a model around 2-4 million polygons. You may need to create non-human creatures aswell, however humans will be the main part needing to be modeled.
Review on details:
>You must be able to create high quaity player/character models at around 2-4 million polygons.
>Able to create non-human organic creatures.
Postition said:Status: Open (1 left)*
Description:
We are in need of a talented weapon modeller capable of modelling pistols,sub-machine guns, etc. Since this is a 3rd person mod weaponry won't be the center of attention, so the aim on ploygons is 3,000 to 8,000 when without the use of normal map, when the exporting plug-in/tool is released it will be able to bring down the ploygon count with no loss of quality.
Review on details:
>The modeller must use 3d Studio Max, Maya or Softimage XSI to export the models to the correct format when the game which A.G.M.R. shall run on.
>The modeller must be able to create high-quality weapon models around 3,000 to 8,000 ploygons without normal maps.
>The Modeller must be able to UV map the models, ablity to skin the models is required.
Thank you for your interest in helping the mod.
-Sfisher7, Mod Leader.
At the moment, that's all we need. If you want to join, post in this thread or go to A.G.M.R.'s offical site. When joining please show some of your past work.
Thank you for your time,
-Sfisher7