1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UE3 - UDK Professional art team looking for pro-level programmer

Discussion in 'Recruitment' started by marks, Aug 5, 2011.

  1. marks

    marks New Member

    Joined:
    Aug 5, 2011
    Messages:
    1
    Likes Received:
    0
    So, I'm making a game with a couple of friends and we're kind of stuck for a programmer - we had a few lined up and they have all fallen through on us. The game is in UDK (Unreal engine) so the code will be in UnrealScript which, even if you don't know it you will be able to pick it up very quickly if you're any kind of good at programming.

    THE GAME!

    o Top-down shoot-em up
    o Objective-defense inspired gameplay
    o Hordes of enemies

    Thats it in bullet points, however you will just have to trust me that we are deviating from the cliche'd path heavily here and have a vision thats very different to your generic Alien Swarm clone. If you're really interested, you can read our design wiki here

    WHAT WE WANT!

    Experienced Object-Oriented Programmer:

    - Experienced with Object-Oriented programming
    I shouldn't even really need to say this.
    - Experience with games preferred
    Obviously.
    - Willing to put in the time to make sure this gets finished
    Because we are, and we don't want to work with someone who isn't.
    - Willing to learn UnrealScript
    We're forced to use Unreal's proprietary scripting language unfortunately, however its supposed to be quite powerful and easy to pick up though.

    Preferred :
    Very strong 3D math
    Previous (FINISHED) game projects

    What you will be doing:
    - Gameplay Logic
    - Bespoke camera system
    - Weighted-randomized Wave Spawn Manager
    - Weapon and Deployable behaviours
    - Possibility of some swarm-type AI work

    - Problem solving


    THE DUDES!

    Mark Sneddon : Game Design, Art Direction, Environment Art, Technical Art, Concept Art
    -- Environment Artist at Creative Assembly
    Brady Jones : Game Design, Level Design, Scripting, Concept Art, Character Art, UI Art
    -- Freelance Artist working with clients such as Canon and Sony
    David Cheung : Concept Art
    -- Environment Concept Artist at Climax Group
    Ed Harrison : Orchestral Audio
    -- Yes, the Ed Harrison who did the soundtrack for Neotokyo
    Martin Thompson: Ambient Audio



    Previous work by the team:

    http://www.neotokyohq.com/
    http://www.zombiepanic.org/
    http://www.contagion-game.com/
    http://www.warimals.com/

    Contact
    mark@marksneddon.net

    SOME PICTURES!

    This is pre-production research work so it doesnt look pretty, but it shows that we've actually done something. We've been in the R&D and Design phase for quite a while now, starting to build the framework for the game now, hence the need for a strong programmer.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]
     

Share This Page