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Problems with Playerstarts (Spawnpoints)

Discussion in 'Level Editing - Basic' started by JoRaeL^, Dec 18, 2005.

  1. JoRaeL^

    JoRaeL^ New Member

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    Hello guys. I'm making a remake of the 'famous' map CTF-Drunklet-PRO2, but I've got a problem with the spawns. Some spawnpoints work properly, but most of them are being used by both teams, while the team is set correctly.

    Download the map: http://www.surreal-gaming.com/jorael/CTF-Drunklet-JOR_RC5.zip

    Please respond as soon as possible; you would help the UT2004 Instagib community with it!
     
  2. Twrecks

    Twrecks Spectacularly Lucky

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    After rebuilding the paths I found several PlayerStarts either unusable, embedded into geometry or too close to other navigation points. Also the PlayerStarts were unbalanced Team1 had 9 and Team0 only 7.
    I pulled the PlayerStarts into usable locations and added 2 Team0 PS's to balance the map. After a Build All, no errors and the problem seemed to go away. I watched it for a few games and all seems well, though when I first opened your map I did observe the problem you stated. Most likely because you did not rebuild and save before playing after changing the Team numbers.
    Anyways, HERE is the "fixed" version I tweaked. What you do with it is up to you. I've deleted the copy off my HD.
     
  3. JoRaeL^

    JoRaeL^ New Member

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    Yeah, awesome! Thanks alot :)
     

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