Problems running a map imported from UT2003

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spatte

New Member
Feb 26, 2004
74
0
0
Sweden
Hi everybody :)

I am trying to convert a level I made in UT2003 to a runtime version. Exporting to .t3d and reimporting the ASE files to a new mesh package namned the same say as in UT2003 got me at least half the way. Now I have everything in the editor. Have to replace a few UT textures though ;)

Rebuilding works fine, but when I try to run the map, I get this message:


No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 850 MHz with 511MB RAM
Video: Dell 8200 (4258)

Can\'t find file for package \'XGame\'

History: UObject::SafeLoadError <- UObject::StaticLoadClass <- InitGameInfo <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine


I guess that the XGame file has something to do with UT2k3, but I can't figure it out. Maybe someone can?

Cheers
 

Vito

New Member
Mar 18, 2002
143
0
0
XGame is indeed a UT2003-specific package. One of your objects apparently depends on it. If you have teleporters and other UT2003-specific things, you should delete them first, before you export. Can you send me the T3D?
 

spatte

New Member
Feb 26, 2004
74
0
0
Sweden
Hi again, I managed to find the problem. In the levelProperties the gametype was set to deathmatch and apparently caused the problem. Now its running nicely in the runtime.

Thanks anyways