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UE3 - UT3 Problem with mesh and TakeDamage event

Discussion in 'Mapping' started by staticx99, May 7, 2010.

  1. staticx99

    staticx99 New Member

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    There is a problem with my mesh, when I shoot at it, it is supposed to play an animation made in matinee but the problem is that with mostly all weapons,nothing happen... but with some type of damage (the "right click" of the flackcannon for example) it works fine, maybe because of the explosion of this damage type?. The collision type of the mesh is blockAll and I tried playing with the damage treshold and MinDamageAmount in kismet. Also the MaxThriggerCount is set to 0.

    Any idea?

    Thanks!
     
  2. Mclogenog

    Mclogenog I put the lol in philology

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    You want the mesh to be an interp actor or a kactor; it won't work for static meshes. Also, if this didn't fix the problem, could you post a picture of your kismet setup?
     
  3. staticx99

    staticx99 New Member

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    Thx! The interpactor was the problem, works fine now.
     

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