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Problem with creating custom voice pack for UT.

Discussion in 'Mapping' started by BackBite, Mar 24, 2000.

  1. BackBite

    BackBite New Member

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    I'm trying to create a custom voice pack for UT.

    I've been working from Painful Detail's voice pack tutorial (damn thorough, BTW) and have hit a snag pretty early in the process.

    Here's my problem: Whenever I go to import a WAV file into UnrealEd, it's garbled whenever I play it through UnrealED and when the voice plays in the game (I went ahead finished building the voice pack, hoping the problem wouldn't appear in actual gameplay).

    I'm importing the WAVs from a directory right off the root ("C:\Temp"), as I've heard directory structures with spaces can cause problems importing.

    I've had no other problems with creating the voice pack.

    Has anyone else experienced this problem?

    Thanks,

    -BB

    ------------------
    BackBite
    back_bite@hotmail.com
     
  2. BackBite

    BackBite New Member

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    Figured it out.

    I was using Win95's Sound Recorder to lower the sampling rate of the WAV files. Even though they played find under normal circumstances, UnrealEd didn't like what Sound Recorder did to them.

    I switched to another prog to lower the sample rate and all is well.

    -BB
     
  3. mbm

    mbm New Member

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    a question
    how do you make a voicepack for UT?

    Help
     
  4. Wanderer

    Wanderer New Member

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