To the point: I wanted to add a hat to xan. The model works fine in Ued...
But in game it only uses one texture for all four parts (that being the body, head, abdomen and my custom hat skin listed above).
My upl...
[Public]
Player=(DefaultName="Xan Claus",
Race="Cybernetic",
Mesh=RCSXCUKX.RCSXCPSK,
species=xGame.SPECIES_Bot,
BodySkin=UT2004PlayerSkins.Xan.XanM3_Body,
FaceSkin=UT2004PlayerSkins.Xan.XanM3_Head,
Portrait=RCSXCUTX.XanClaus_P,
Text=XPlayers.XanRobotBB,
Sex=Male,
Menu="XAN CLAUS",Aggressiveness=-0.2,
CombatStyle=-0.2,
Jumpiness=+1.0,
StrafingAbility=+2.0,
Accuracy=+1.0,
UseSpecular=1,
TeamFace=1,
BotUse=1)
...So any ideas why this is happening? Any help appreciated.
But in game it only uses one texture for all four parts (that being the body, head, abdomen and my custom hat skin listed above).
My upl...
[Public]
Player=(DefaultName="Xan Claus",
Race="Cybernetic",
Mesh=RCSXCUKX.RCSXCPSK,
species=xGame.SPECIES_Bot,
BodySkin=UT2004PlayerSkins.Xan.XanM3_Body,
FaceSkin=UT2004PlayerSkins.Xan.XanM3_Head,
Portrait=RCSXCUTX.XanClaus_P,
Text=XPlayers.XanRobotBB,
Sex=Male,
Menu="XAN CLAUS",Aggressiveness=-0.2,
CombatStyle=-0.2,
Jumpiness=+1.0,
StrafingAbility=+2.0,
Accuracy=+1.0,
UseSpecular=1,
TeamFace=1,
BotUse=1)
...So any ideas why this is happening? Any help appreciated.