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UE2 - UT2kX Problem importing .t3d UE2 in UDK?

Discussion in 'Mapping' started by 3DUnreal3, Apr 9, 2013.

  1. 3DUnreal3

    3DUnreal3 New Member

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    i have some problem to build a castle that i made for ut2004
    this castle is built with solids (add) in a empty brush

    I can import the t3d files in UDK
    What are the steps to do after the import ?
    whe i press build all , udk crash


    help...is a big castle...

    Thanks
     
  2. Wormbo

    Wormbo Administrator Staff Member

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    There is a tool for converting the T3D format between the different engine generations. Try googling for something like "ut2004 ut3 map converter".
     
  3. 3DUnreal3

    3DUnreal3 New Member

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    the question is "why udk has this feature when is not always possible import t3d ?)

    with that tool is possible import .t3d files from thief 3 ? ( i think 2.8) i hope :)
     
    Last edited: Apr 10, 2013
  4. Wormbo

    Wormbo Administrator Staff Member

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    T3D is just a general way to represent engine data as text. Each engine generation has different needs, so they all have different versions of this text representation.

    I don't know Thief, so you'll have to figure out on your own. I do think, however, that the format is similar or even identical for most games of the same engine generation.
     
  5. 3DUnreal3

    3DUnreal3 New Member

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    we have two difference between thief engine and ut2004 .
    dynamic textures , advanced emitters ,multi parameters
     

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