UE3 - UT3 Prioritizing player starts?

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guitarxe

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Dec 8, 2010
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Is there a way to prioritize which player start should be used if it's available? I want players to spawn mostly around one place, and only occasionally to spawn in two other places. Is that possible?

Do the playerstarts have an inherent priority sequence by any chance? Like for example playerstart_0 will have a higher priority than playerstart_1, for example?

And what happens if there are more playerStarts than there are players on the map? Will they be ignored or used by the game? If so, what if I cluster many playerstarts where I want players to spawn more often, and only have one playerstart where I don't, will that work?
 

nELsOn

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Aug 18, 2005
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An easy way I can think of (though I'm not sure if it's exactly what you want) would be to toggle PlayerStarts in Kismet.
This way you could enable the PlayerStarts you only want to be active occasionally via a random delay or a specific event such as a trigger or so.

I threw together a little test level to see if this actually works (which it does). So if you don't know how to set this up in Kismet feel free to pm me and I'll send you the file :)
 

Wormbo

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Jun 4, 2001
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There's no way to control the spawn likeliness of a PlayerStart directly. You can only sort-of do that via Kismet by enabling and disabling it in some way. The only other option is the bPrimaryStart option, which if disabled marks the PlayerStart as backup start spot for situations where all primary start spots are blocked.
 

guitarxe

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Dec 8, 2010
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I'll try both and see which one gives me the result I want.

Thanks for the help guys, I appreciate it :)