Is there a way to prioritize which player start should be used if it's available? I want players to spawn mostly around one place, and only occasionally to spawn in two other places. Is that possible?
Do the playerstarts have an inherent priority sequence by any chance? Like for example playerstart_0 will have a higher priority than playerstart_1, for example?
And what happens if there are more playerStarts than there are players on the map? Will they be ignored or used by the game? If so, what if I cluster many playerstarts where I want players to spawn more often, and only have one playerstart where I don't, will that work?
Do the playerstarts have an inherent priority sequence by any chance? Like for example playerstart_0 will have a higher priority than playerstart_1, for example?
And what happens if there are more playerStarts than there are players on the map? Will they be ignored or used by the game? If so, what if I cluster many playerstarts where I want players to spawn more often, and only have one playerstart where I don't, will that work?