I'm starting this topic because I was given a low spec ATI 7000 card for a month or so until I get a replacement 9600 Pro (*sigh* miss that card already...). Here's the best settings I've come up with so far :
Hardware
=======
Athlon XP 2500+ (@3000+)
Asus A7N8x Deluxe
1 GB RAM
ATI 7000
Software
=======
Windows 2000 Pro
DirectX 9.0b
ATI Catalyst 6.14.10.6430 (24/02/2004)
Nforce Windows 2000 Unified Driver 4.24 (May 10, 2004)
Windows graphics settings
====================
OpenGL default settings
Anisotropic Filtering - Application Preference
Anti-aliasing - Application preference
Texture preference - Quality
Mipmap Detail Level - High Quality
Wait for Vertical Sync - Default off
UT graphics settings & renderer
========================
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=800
FullscreenViewportY=600
FullscreenColorBits=32
Brightness=1.000000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=70.000000
Decals=False
NoDynamicLights=True
UseDirectInput=False
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High
Chris Dohnal's Enhanced Opengl Renderer v2.6 - http://cwdohnal.home.mindspring.com/utglr/
[OpenGLDrv.OpenGLRenderDevice]
AAFilterHint=0
AlwaysMipmap=True
AutoGenerateMipmaps=True
ColorizeDetailTextures=False
Coronas=True
DetailTextures=True
DynamicTexIdRecycleLevel=100
GammaCorrectScreenshots=False
GammaOffset=5.000000
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
HighDetailActors=True
LODBias=0.000000
MaskedTextureHack=True
MaxAnisotropy=0
MaxLogTextureSize=8
MaxLogUOverV=8
MaxLogVOverU=8
MaxTMUnits=0
MinLogTextureSize=0
NumAASamples=2
NoFiltering=False
OneXBlending=True
RefreshRate=70
RequestHighResolutionZ=True
ShareLists=True
SinglePassDetail=True
ShinySurfaces=True
SwapInterval=0
TeXT1ToDXT3=False
TruFormMinVertices=0
TruFormTessellation=3
Use4444Textures=False
UseAA=False
UseAlphaPalette=True
UseBGRATextures=True
UseCVA=True
UseDetailAlpha=True
UseFilterSGIS=False
UseMultiDrawArrays=True
UseMultiTexture=True
UsePalette=True
UsePrecache=False
UseS3TC=True
UseSSE=2
UseTexIdPool=True
UseTexPool=True
UseTNT=False
UseTrilinear=False
UseTruForm=False
UseVertexProgram=False
UseVertexSpecular=True
UseZTrick=True
VolumetricLighting=False
FrameRateLimit=70
TexDXT1ToDXT3=False
BufferClippedActorTris=True
DetailClipping=False
DescFlags=0
Description=
Cityintro benchmark
===============
Hit tab for quick console, type 'open cityintro' and let it run twice at least. Results can be seen in the console.
Pass 1 : 5037 frames rendered in 76.77 seconds. Min 40.48 Max 73.14 Avg 65.60 fps.
Pass 2 : 5521 frames rendered in 84.97 seconds. Min 41.83 Max 73.07 Avg 64.97 fps.
Pass 3 : 5494 frames rendered in 84.97 seconds. Min 41.79 Max 73.14 Avg 64.65 fps.
P.S: Might add in BIOS settings later.
Hardware
=======
Athlon XP 2500+ (@3000+)
Asus A7N8x Deluxe
1 GB RAM
ATI 7000
Software
=======
Windows 2000 Pro
DirectX 9.0b
ATI Catalyst 6.14.10.6430 (24/02/2004)
Nforce Windows 2000 Unified Driver 4.24 (May 10, 2004)
Windows graphics settings
====================
OpenGL default settings
Anisotropic Filtering - Application Preference
Anti-aliasing - Application preference
Texture preference - Quality
Mipmap Detail Level - High Quality
Wait for Vertical Sync - Default off
UT graphics settings & renderer
========================
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=800
FullscreenViewportY=600
FullscreenColorBits=32
Brightness=1.000000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=70.000000
Decals=False
NoDynamicLights=True
UseDirectInput=False
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=High
Chris Dohnal's Enhanced Opengl Renderer v2.6 - http://cwdohnal.home.mindspring.com/utglr/
[OpenGLDrv.OpenGLRenderDevice]
AAFilterHint=0
AlwaysMipmap=True
AutoGenerateMipmaps=True
ColorizeDetailTextures=False
Coronas=True
DetailTextures=True
DynamicTexIdRecycleLevel=100
GammaCorrectScreenshots=False
GammaOffset=5.000000
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
HighDetailActors=True
LODBias=0.000000
MaskedTextureHack=True
MaxAnisotropy=0
MaxLogTextureSize=8
MaxLogUOverV=8
MaxLogVOverU=8
MaxTMUnits=0
MinLogTextureSize=0
NumAASamples=2
NoFiltering=False
OneXBlending=True
RefreshRate=70
RequestHighResolutionZ=True
ShareLists=True
SinglePassDetail=True
ShinySurfaces=True
SwapInterval=0
TeXT1ToDXT3=False
TruFormMinVertices=0
TruFormTessellation=3
Use4444Textures=False
UseAA=False
UseAlphaPalette=True
UseBGRATextures=True
UseCVA=True
UseDetailAlpha=True
UseFilterSGIS=False
UseMultiDrawArrays=True
UseMultiTexture=True
UsePalette=True
UsePrecache=False
UseS3TC=True
UseSSE=2
UseTexIdPool=True
UseTexPool=True
UseTNT=False
UseTrilinear=False
UseTruForm=False
UseVertexProgram=False
UseVertexSpecular=True
UseZTrick=True
VolumetricLighting=False
FrameRateLimit=70
TexDXT1ToDXT3=False
BufferClippedActorTris=True
DetailClipping=False
DescFlags=0
Description=
Cityintro benchmark
===============
Hit tab for quick console, type 'open cityintro' and let it run twice at least. Results can be seen in the console.
Pass 1 : 5037 frames rendered in 76.77 seconds. Min 40.48 Max 73.14 Avg 65.60 fps.
Pass 2 : 5521 frames rendered in 84.97 seconds. Min 41.83 Max 73.07 Avg 64.97 fps.
Pass 3 : 5494 frames rendered in 84.97 seconds. Min 41.79 Max 73.14 Avg 64.65 fps.
P.S: Might add in BIOS settings later.