I've been using PlayerController.Possess to attach controllers to pawns in my code. This works fine in single player and when attached to a stand alone server. But it doesn't seem to work when a client is connected to server running a 'Host multiplayer game' session.
The pawn gets possessed fine on the server and the server side controller is linked to the new pawn, but on the client the controllers pawn never gets updated. I am expecting the newly possesed pawn to be replicated down to the client but it never seems to get there.
Is there anything (else) specific to a listen server that I should look out for ?
Zappy
The pawn gets possessed fine on the server and the server side controller is linked to the new pawn, but on the client the controllers pawn never gets updated. I am expecting the newly possesed pawn to be replicated down to the client but it never seems to get there.
Is there anything (else) specific to a listen server that I should look out for ?
Zappy