1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Poll: Should U2 have a translocator?

Discussion in 'Unreal 2' started by Tetris L, Mar 20, 2001.

?

Should U2 CTF have a Translocator?

  1. Yes!

    16 vote(s)
    44.4%
  2. Yes, but not as respawn weapon.

    1 vote(s)
    2.8%
  3. Yes, but with reduced power.

    9 vote(s)
    25.0%
  4. No, not at all.

    10 vote(s)
    27.8%
Thread Status:
Not open for further replies.
  1. Tetris L

    Tetris L Smartass

    Joined:
    Feb 15, 2000
    Messages:
    3,136
    Likes Received:
    0
    Should U2 have a translocator? I'm referring mostly to U2's CTF here.

    I'd say yes, but I'd like to see it's power reduced. Either give it limited ammo, so that you have to pick up ammo for it. Or give it a recharge rate, for example one translocation takes 1 ammo, it recharges with 1 ammo per 3 second to a maximum of 10 ammo.
     
    Last edited: Mar 20, 2001
  2. WiLD2

    WiLD2 W4NG

    Joined:
    Sep 17, 2000
    Messages:
    1,124
    Likes Received:
    0
    There will be an x-loc in Unreal 2, as far as I know, but it will have ammo (non-renewing I hope, so you have to pick it up from the ground). So you can tele-spam all you want... right up until you shoot it once but don't have enough ammo to continue the tele-train and you fall straight down the cliff you just jumped off to avoid that snipers bullet :D I think Legend Entertainment knows what they are doing when they are making this.
     
  3. hal

    hal Dictator Staff Member

    Joined:
    Nov 24, 1998
    Messages:
    21,397
    Likes Received:
    13
    There will be an x-loc in Unreal 2, as far as I know

    Why would you say that?

    I'm with you, Cleaner. When I first heard of the idea of the x-loc, I thought, "Great! Now all of the Grapple/Beamer m0nkies will lose their 'wings'. I like it.". Now, in practice, you can see that it has been pushed to the extreme.

    I think something along the lines of ammo usage would be fair. In particular, I'm thinking about the Beamer in RealCTF that recharged when not in use. I think that slowing the rate of fire a little more would be helpful too.
     
  4. Tetris L

    Tetris L Smartass

    Joined:
    Feb 15, 2000
    Messages:
    3,136
    Likes Received:
    0
    Where did you read or hear that? A link to the source of this info would be highly appreciated. :)
     
  5. WiLD2

    WiLD2 W4NG

    Joined:
    Sep 17, 2000
    Messages:
    1,124
    Likes Received:
    0
    I read it on the official Unreal 2 forum. That's why I said as far as I know. Sorry if I led people to believe that I actually speak the truth ;) This early into the game it's all speculation and I don't think there's any solid information.
     
  6. hal

    hal Dictator Staff Member

    Joined:
    Nov 24, 1998
    Messages:
    21,397
    Likes Received:
    13
    All of the "solid" information is posted on Legend's U2 website. All of the stuff in the "official" U2 forum is purely speculative, unless Sam Brown or Mathias Worch post it. :)
     
  7. LordKhaine

    LordKhaine I sing the body electric...

    Joined:
    Dec 6, 1999
    Messages:
    5,636
    Likes Received:
    0
    U2 will have huge open areas. And as it is, people would just teletrain across them. Which lets face it, wouldnt be fun.
     
  8. UnrealGrrl

    UnrealGrrl Enemy flag carrier is Her!

    Joined:
    Jun 16, 2000
    Messages:
    1,694
    Likes Received:
    0
    YES! unless the (multiplayer) game play is changed SO much as to render it useless or overpowerful
    its an integral part of the game... leave it alone...
    one of the few things that shouldnt be adjusted at all :> got it?! good! :p

    i could see it having to recharge or use ammo if done carefully tho...
     
  9. Tarantella

    Tarantella Dances with spiders.

    Joined:
    Apr 1, 2001
    Messages:
    102
    Likes Received:
    0
    It should definitely be energy dependant. Slow intermittent use would use little power allowing easy recharge. Fast short bursts would drain the energy pack quickly needing a significantly longer recharge time.

    If it was completely drained the module could let off a beep then with a five second countdown (giving time to drop or throw it) it would explode doing splash damage and leaving the player without a translocator.

    Maybe spare units might be available as pick ups.

    This would all lead to thoughtful tactical play but map design would be critical.
     
  10. UnrealGrrl

    UnrealGrrl Enemy flag carrier is Her!

    Joined:
    Jun 16, 2000
    Messages:
    1,694
    Likes Received:
    0
    im not the best tl handler but ive gotten ok... sure tl crazy players can be a lil annoying BUT, what im thinking of is map design...

    theres lotsa maps that would be unplayable to one extent or another with no tl... and large maps would suffer (and im hoping for lotsa big beautiful maps!)
    the tl is one of ut's most unique attributes and hope it doesnt change too much...
    i think the slight slow down of the tl that was made did help a little with the tl master abusers out there...
     
  11. Hellscrag

    Hellscrag UnrealSP'er

    Joined:
    Nov 10, 1999
    Messages:
    1,775
    Likes Received:
    0
    I think it should recharge, like Unreal's Dispersion Pistol

    Hey, here's an idea, how about collectible Translocator powerups like Dispersion Pistol powerups in the original game?
     
  12. Zaccix

    Zaccix Truth, by Banksy

    Joined:
    Nov 10, 1999
    Messages:
    3,369
    Likes Received:
    0
    Look at WFUT's translocator. Ammo-based, and works like a charm. That's how U2's TL should be.
     
  13. ASMDstick

    ASMDstick New Member

    Joined:
    Mar 22, 2001
    Messages:
    275
    Likes Received:
    0
    Just an idea. What if xLoc would use ur health instead of ammo, sort of hummerjump like , but not as much.
    Say 5 health points per shot. If u r gonna teletrain u'll have to go though all health pickups or just be careful.
    I'd like the xLoc power reduced somehow.
     
Thread Status:
Not open for further replies.

Share This Page