Hello all I have a very complexing question, in which I am sure that some one may have the answer to I am using photoshop 6 to open a .jpg image ( for a map I am currently working) How do I make this into the proper size, to work in the textures in unreal. I have made it a 256 color pallet size was 128x128 and saved it as a .pcx and a .bmp or .bmt ( can't remember the proper term there.) I am at wits end here. I ask humbly for anyones help or direction and give many thanks to you for taking out the time to read this.
I might add that I am not a photoshop guy.
I might add that I am not a photoshop guy.