player camera position problem, when shrinking model.

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The_Noik

O_o
Jun 11, 2005
350
0
0
38
netherlands
xray.messageboard.nl
can anybody please help me with this?
alright, here's the problem:

im creating a little gen'mokai, and i have made the model smaller
in the actor browser of unrealedit 3.0.

but in game the camera is still the same hight and the bullets
shoot out above the character instead of the front of the gun.

now in unreal editor, there are also a few boxes around the model,
if you tab one of the buttons, and the green brush didnt shrink when
a recalibrated the scale of the mesh.

does anyone know how to fix this camera problem? :rolleyes:
 

SuperApe

Registered Monkey
Mar 20, 2004
333
0
16
Inna Jungle
wiki.beyondunreal.com
I'm not looking at the code or editor ATM, but I can guess the camera position is either locked to a bone on the animation or it's position is coded to the PlayerController's Pawn. (IOW, it might be found in PlayerController code and therefore would require a little modification)