can anybody please help me with this?
alright, here's the problem:
im creating a little gen'mokai, and i have made the model smaller
in the actor browser of unrealedit 3.0.
but in game the camera is still the same hight and the bullets
shoot out above the character instead of the front of the gun.
now in unreal editor, there are also a few boxes around the model,
if you tab one of the buttons, and the green brush didnt shrink when
a recalibrated the scale of the mesh.
does anyone know how to fix this camera problem?
alright, here's the problem:
im creating a little gen'mokai, and i have made the model smaller
in the actor browser of unrealedit 3.0.
but in game the camera is still the same hight and the bullets
shoot out above the character instead of the front of the gun.
now in unreal editor, there are also a few boxes around the model,
if you tab one of the buttons, and the green brush didnt shrink when
a recalibrated the scale of the mesh.
does anyone know how to fix this camera problem?