I have created a function that reloads my weapon when I press a key. It does everything correctly on the client side except for playing the animation associated with reload.
The playreload function is a simulated function and it 'gets into' this function because I have put log messages into all my functions and states to make sure. Plus the functionality of reload works fine as it puts new bullets into the clip. Any thoughts on why this might be happening?
Incidentally, the weapon works perfectly in single player and with server side players.
The playreload function is a simulated function and it 'gets into' this function because I have put log messages into all my functions and states to make sure. Plus the functionality of reload works fine as it puts new bullets into the clip. Any thoughts on why this might be happening?
Incidentally, the weapon works perfectly in single player and with server side players.