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UE3 - UDK placing vehicles on map

Discussion in 'Mapping' started by recofpc, Apr 28, 2012.

  1. recofpc

    recofpc New Member

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    Hi,
    When I place a vehicle on a map, I can't see it, I only see the "red-yellow-blue" arrow thing (don't remember the name of it).

    Maybe I found what the problem could be but I don't understand it : In a "Map Check" window(don't know how I found it), I can read 2 bad things :

    "Nav UTVehicleFactory_Cicada_1 shares GUID with UTVehicleFactory_Cicada_0"

    and

    "No paths from UTVehicleFactory_DarkWalker_1"

    any help ?
     
  2. guitarxe

    guitarxe New Member

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    First thing to check... do you have lighting? Click on the "Unlit View" on the interface.
     
  3. recofpc

    recofpc New Member

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    Thanks for your answer. yes, I did what you say, and it works, but only for default vehicles. It doesn't work for modded vehicles (XS and CaptainSnarf's). How can I place a modded vehicle ?
     
  4. Bi()ha2arD

    Bi()ha2arD Toxic!

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    If I recall correctly the way to do this is as follows (not 100% sure this works):

    Place a vehicle spawner in the map. Remember what vehicle you set it to.
    Select it.
    Press CTRL + C.
    Paste the contents in notepad.
    Somewhere in there should be the classname of the vehicle you originally picked. Replace that with the classname of the modded vehicle.
    Select everything and CTRL + C.
    Go back to editor, delete the spawner you placed before and hit CTRL - V, that should paste the vehicle spawner. It might not show up in the editor, but it should work when you play test the map.

    Again, I'm not 100% sure this works with vehicles, but this is how you can make an Enforcer pickup.
     

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