pimping model for UT (not UT2K3)

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}{ero /\/\ata

Mecha-Master
Jul 8, 2002
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i got the idea from the player model in UT2K3.
tell me what ya think & this model is under 1,000 polys.

smooth rendering
rm1.jpg

rm2.jpg

rm3.jpg

rm4.jpg


flat/wireframe rendering
rm5.jpg

rm6.jpg

rm7.jpg

rm8.jpg
 

inio

many fauceted scarlet emerald
Feb 8, 2002
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Nice model. My only comment is that the torso looks a little rectangular. You have the geometry to smooth it, maybe make the center curve inward a little bit (or make the ends curve outward)
 

deviun

New Member
Mar 25, 2003
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That is a very good model, pretty original.

But I would take the vertex's in the stomach and move them inward, so it looks like the stomach area has a bit of curve to it from the front.
 

}{ero /\/\ata

Mecha-Master
Jul 8, 2002
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would anyone like to finish this model, i done all i am able to do with it, i can only make them, the rest is nearly impossible for me to do, & it's not that i need to try harder, it's due to my hands shake 24/7, so it keeps me from doing skin mapping, & animating, plus i just plain suck at skinning, i don't mind if u release it would u finish it, just be sure to give me the credit for making the model
 

}{ero /\/\ata

Mecha-Master
Jul 8, 2002
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it is made from scratch. i only used what i remembered from some pictures i seen of the Gen Mo´Kai Male from UT2K3 & it shows how much it is from scratch by it's polycount being under 1,000 polys.i try to keep my models under 2,000 polys so u can use alot of them at once with out slowing the game down all that much