I am trying to add some of the default UDK pickups to a level, I have scaled up the objects and placed them above my floor so that they will be completely visible. However, if I re-build my paths, the pickups get shifted down the Z-axis into the level's floor.
Do you know what might be causing this, and how I can keep my objects at the correct Z-position after a re-build? Could this problem have something to do with the scale of the objects?
This is in the January 2010 version of UDK. Was this a bug that was fixed in a later version of UDK?
Screenshot: (notice the bottom-left pane)
Uploaded with ImageShack.us
Thanks a bunch. Merry Chistmas!
Do you know what might be causing this, and how I can keep my objects at the correct Z-position after a re-build? Could this problem have something to do with the scale of the objects?
This is in the January 2010 version of UDK. Was this a bug that was fixed in a later version of UDK?
Screenshot: (notice the bottom-left pane)
Uploaded with ImageShack.us
Thanks a bunch. Merry Chistmas!