UE3 - UDK Physics Editor Bone Properties

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Crimsonfox

New Member
Nov 3, 2010
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Is there any way of setting bone properties from outside of the physics editor?

Reason is I'm creating a rig with ropes on and I want the user to have custom control over the amount of bones in them. But I don't want to have to have them set them up themselves, so if possible I would like any bones with the prefix "FIXED_" to have the Fixed checkbox set to true etc.

Whether it's possible I'm not sure, but i'd like to find out.