Is there any way of setting bone properties from outside of the physics editor?
Reason is I'm creating a rig with ropes on and I want the user to have custom control over the amount of bones in them. But I don't want to have to have them set them up themselves, so if possible I would like any bones with the prefix "FIXED_" to have the Fixed checkbox set to true etc.
Whether it's possible I'm not sure, but i'd like to find out.
Reason is I'm creating a rig with ropes on and I want the user to have custom control over the amount of bones in them. But I don't want to have to have them set them up themselves, so if possible I would like any bones with the prefix "FIXED_" to have the Fixed checkbox set to true etc.
Whether it's possible I'm not sure, but i'd like to find out.