UT does run much better than Unreal.
I think it has to do with the fact that Unreal doesn't have a rendering distance. Meaning it renders everything. Whether you can see it on the screen or not. Ut does have a rendering distance, which speeds things up.
Not to mention they probably went through and threw out or rewrote all the ineffiecant code.
I think it has to do with the fact that Unreal doesn't have a rendering distance. Meaning it renders everything. Whether you can see it on the screen or not. Ut does have a rendering distance, which speeds things up.
Not to mention they probably went through and threw out or rewrote all the ineffiecant code.