Related Mod: Perfect Dark mod
Release Type: Public Beta
Release Version: V3
Changelog:
Thus far, I think this release has had the most effort put into it. Not saying that the releases before were half-assed or anything, but I truly believe the difficulty and variety of the content in this release is tops.
So, yeah. Basically, what's listed in the changelog is what to expect. All the tiny bug fixes and minor improvements are not listed for brevity's sake (and because I didn't write them down from the beginning). All I have left to do before the release is make minor changes to all the maps, plus update the ReadMe (a lot), then compose the ZIP and UMOD packages. And then...I'll put 'er up.
Until then, try to stay patient.
Release Type: Public Beta
Release Version: V3
Changelog:
Code:
- Ammo changed to a large box; color indicates the type
- Ammo sharing
- Changed CTF to Capture the Case (with 4 team support!)
- Cleaner code
- Eliminated PDFX.utx file
- Eliminated weapon/ammo caches in maps
- Expanded Pop a Cap options
- General game settings tab
- Ladder support
- Map list support
- Mod menu eliminated
- New AI rating system for weapons
- New Gametype: King of the Hill
- New HUD temporarily removed
- New Map: PD-Base
- New UMOD install module
- New Weapons
+ CMP-150
+ Proximity Mine
+ Remote Mine
+ Timed Mine
- No slot mutator
- Weapon configuration through Settings tab
Thus far, I think this release has had the most effort put into it. Not saying that the releases before were half-assed or anything, but I truly believe the difficulty and variety of the content in this release is tops.
So, yeah. Basically, what's listed in the changelog is what to expect. All the tiny bug fixes and minor improvements are not listed for brevity's sake (and because I didn't write them down from the beginning). All I have left to do before the release is make minor changes to all the maps, plus update the ReadMe (a lot), then compose the ZIP and UMOD packages. And then...I'll put 'er up.
Until then, try to stay patient.
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