We had a rather large leak in the roof last weekend (4cm of rain does tend to expose those broken tiles) and so I had to clear out a load of boxes from the attic. I'm still getting over those, "Oh! So that's where that went" moments as I discover where many of my favourite books disappeared to but one thing I did come across was the May 1998 edition of PC Gamer (UK) with the big review of Unreal.
It quite interesting to read as a piece of history. Much of the review pits Unreal against Quake II (journalists do like conflict) although to my mind it is unfair (to both) to make that comparison.
The editorial expresses surprise at a game that "everyone thought would never see the light of day, finally appearing without so much as a trumpeted fanfare".
The main complaint in the review is that the weapons are too puny compared to those of Quake II and that the later levels are "an absolute bitch to complete". Still on weapons, the review complains that Epic perhaps tried too hard to be different from iD and preferred variety over, well, that certain je ne sais quoi that the weapons in Quake II were supposed to possess.
There is no particular surprise in the things that they liked - scale, looks, AI.
Whilst acknowledging that you do need a decent PC, the review really does skate over the hardware requirements for playing the game at the resolution used for the various screenshots.
My experiences with Unreal DM were, perhaps, atypical. I got to play a lot of DM on a LAN and so I never really experienced the problems that folk experienced playing using a modem or where there was a lot of packet loss. I suspect that the review was conducted in similar circumstances as they find it all quite shiny.
For all that the game was rated at 94%, the summary does come across as damming with faint praise,
Also reviewed in that issue...
It quite interesting to read as a piece of history. Much of the review pits Unreal against Quake II (journalists do like conflict) although to my mind it is unfair (to both) to make that comparison.
The editorial expresses surprise at a game that "everyone thought would never see the light of day, finally appearing without so much as a trumpeted fanfare".
The main complaint in the review is that the weapons are too puny compared to those of Quake II and that the later levels are "an absolute bitch to complete". Still on weapons, the review complains that Epic perhaps tried too hard to be different from iD and preferred variety over, well, that certain je ne sais quoi that the weapons in Quake II were supposed to possess.
There is no particular surprise in the things that they liked - scale, looks, AI.
Whilst acknowledging that you do need a decent PC, the review really does skate over the hardware requirements for playing the game at the resolution used for the various screenshots.
My experiences with Unreal DM were, perhaps, atypical. I got to play a lot of DM on a LAN and so I never really experienced the problems that folk experienced playing using a modem or where there was a lot of packet loss. I suspect that the review was conducted in similar circumstances as they find it all quite shiny.
For all that the game was rated at 94%, the summary does come across as damming with faint praise,
PC Gamer said:The only downside versus Quake II is an arguable lack of character. The weapons often seem a fraction too feeble and you rarely feel the power of launching a quad rocket launcher into someone's face. The monsters also (despite their design brilliance) fail to exude the same loathing and identity as Quake II's accomplished beasts.
Also reviewed in that issue...
- Claw
- Dark Reign: Rise of the Shadowhand
- Deadlock 2: Shrine Wars
- The Golf Pro
- Great Battles of Caesar
- Jack Nicklaus 5
- KKND 2
- Liberation Day
- Lula - The Sexy Empire (a porn business simulator with no dirty pictures!)
- M1 Tank Platoon 2
- MTG: Spells of the Ancients
- Motorhead
- NBA 98
- Pilgrim
- Red Baron 2
- Redline Racer
- Sabre Ace
- Ski Racing
- Star Wars: Supremacy
- Subspace