pawns that see through doors

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The_Pixie

UnrealFortress coder
Feb 20, 2001
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It seems to me that the call LineOfSightTo(actor Other), returns true, even if there is a closed door/mover between the pawn and the actor.

Anyone that can confirm this, and what is the most effective way to check the "real" line of sight between pawns? A quick trace?

Thanks for any tip.