It seems to me that the call LineOfSightTo(actor Other), returns true, even if there is a closed door/mover between the pawn and the actor.
Anyone that can confirm this, and what is the most effective way to check the "real" line of sight between pawns? A quick trace?
Thanks for any tip.
Anyone that can confirm this, and what is the most effective way to check the "real" line of sight between pawns? A quick trace?
Thanks for any tip.