pawns into statues

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lucifix

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Nov 3, 2001
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i've noticed in a few maps the author somehow makes a pawn/monster into a statue as in dm-requiem. how do they do this? that would be a lot better than using the monk/nali statues.........
 

Hourences

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Aug 29, 2000
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take an deco actor, a knife or something,
place in map

properties > display > mesh > fill in the mesh of the pawn you want

then animsequence > fill in the movement it should have, open mesh browser, search you actor, and look wich move is cool for your model, and type it there

then skin > take a stonetexture or something and put it there to make it like a statue, if it doesnt work there try multiskins right above it and place it on place [1]

dont forget to make an collision hull and stuff and then you should be ready
 

lucifix

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Nov 3, 2001
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Originally posted by Hourences
take an deco actor, a knife or something,
place in map

properties > display > mesh > fill in the mesh of the pawn you want

then animsequence > fill in the movement it should have, open mesh browser, search you actor, and look wich move is cool for your model, and type it there

then skin > take a stonetexture or something and put it there to make it like a statue, if it doesnt work there try multiskins right above it and place it on place [1]

dont forget to make an collision hull and stuff and then you should be ready
THANX! I wounld have never figure that out on my own :lol:

Does this look better now?
 

Twrecks

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Mar 6, 2000
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Just a thought....

Sprites over polys anyday.
You might wat to find a sprite to replace your "spikes" with.
Maybe the rifle bullet scaled up with a nice iron looking texture?
oh yea, looks swell :)
 

lucifix

I did something m0tarded and now I have read only access! :(
Nov 3, 2001
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Re: Just a thought....

Originally posted by Twrecks
Sprites over polys anyday.
You might wat to find a sprite to replace your "spikes" with.
Maybe the rifle bullet scaled up with a nice iron looking texture?
oh yea, looks swell :)
nice idea, but how do you do it? i have tried to scale things up/down, but apparently I'm not doing it right :lol: and thats actually where the polys reach 300+ the towers with the spikes. i tried making them semi-solid but I could run through them..........
 

Akuma

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Mar 4, 2000
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using a stone texture on a mesh looks like shit, please dont do it

export the skin of the mesh to PSP and layer it over the stone texture to make a stone texture with some detail on it
 

Akuma

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and be sure to use some small highlight point lights to bring out the 'sheen' on your meshes

environmental lighting usually never works on meshes :)
 

lucifix

I did something m0tarded and now I have read only access! :(
Nov 3, 2001
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Originally posted by @kuma
which is why I posted a dodge'd skin for j00

psp can be downloaded in like 20 mins on a 56k
ive alreadt had the trial, but it ran out a few weeks ago. could i download the evaluation version again or is there another way to get it?