i've noticed in a few maps the author somehow makes a pawn/monster into a statue as in dm-requiem. how do they do this? that would be a lot better than using the monk/nali statues.........
THANX! I wounld have never figure that out on my ownOriginally posted by Hourences
take an deco actor, a knife or something,
place in map
properties > display > mesh > fill in the mesh of the pawn you want
then animsequence > fill in the movement it should have, open mesh browser, search you actor, and look wich move is cool for your model, and type it there
then skin > take a stonetexture or something and put it there to make it like a statue, if it doesnt work there try multiskins right above it and place it on place [1]
dont forget to make an collision hull and stuff and then you should be ready
i havent checked the fps yet but it seems to run better than before when the polys went over 300........Originally posted by Chrysaor
Not bad, lucifix I like the texture
Tho, I did one in CTF-AsbestosArena, and it killed my FPS![]()
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nice idea, but how do you do it? i have tried to scale things up/down, but apparently I'm not doing it rightOriginally posted by Twrecks
Sprites over polys anyday.
You might wat to find a sprite to replace your "spikes" with.
Maybe the rifle bullet scaled up with a nice iron looking texture?
oh yea, looks swell![]()
good idea, but i dont have psp.........Originally posted by @kuma
using a stone texture on a mesh looks like shit, please dont do it
export the skin of the mesh to PSP and layer it over the stone texture to make a stone texture with some detail on it
ive alreadt had the trial, but it ran out a few weeks ago. could i download the evaluation version again or is there another way to get it?Originally posted by @kuma
which is why I posted a dodge'd skin for j00
psp can be downloaded in like 20 mins on a 56k
OH......ok, i get itOriginally posted by @kuma
which is why I posted a dodge'd skin for j00
psp can be downloaded in like 20 mins on a 56k
Originally posted by lucifix
ive alreadt had the trial, but it ran out a few weeks ago.