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UE1 - UT pawn skin making

Discussion in 'Modeling & Skinning' started by Kaal979, Feb 11, 2010.

  1. Kaal979

    Kaal979 TheSinew

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    I want to integrate a respawning unreal behemot pawn in UT99 maps.
    But first I want to make a new skin.
    How can I do that? Please help!

    [​IMG]
     
  2. Kaal979

    Kaal979 TheSinew

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  3. Kaal979

    Kaal979 TheSinew

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    Is there a console command which spawns Unreal behemoths in UT?
     
  4. Kaal979

    Kaal979 TheSinew

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    The commands iamtheone and summon unreali.behemoth doesnt seem to work.
    BTW - I found out that modelling tools like milkshape also preview the skins.
     
  5. TurdDrive

    TurdDrive sam k

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    COMBO BREAKER.
     
  6. Kaal979

    Kaal979 TheSinew

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    Now I found out that summon.unreali.brute works well
    but they are too weak and seemingly attack everyone.
     
  7. Superunknown II

    Superunknown II New Member

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    A good thing to do might be to find the Brute in the Mesh Browser in UnrealEd, right-click and look through its properties to find out what .utx file the original Brute skin is located in, it probably is Unreali? And if I remember correctly, Ued (or at least the UT99 version, anyway) does export textures to either .bmp or pcx.
     
  8. Kaal979

    Kaal979 TheSinew

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  9. AWW SNACK

    AWW SNACK New Member

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    What's the problem?
     
  10. AlCapowned

    AlCapowned Member

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    Do you want a bot that spawns on one team, or a monster that randomly spawns on the map? The MonsterSpawn mod would work if you want the latter.
     

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