Pathnoder - Mapping TOOL

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Doc_EDo

LEFT
Jan 10, 2002
755
0
0
Pathnoder
is a tool for pathing levels in-game.
It has auto-pathing that adds paths while player moves, and manual by a key press. Spawned paths can be destroyed with rockets. Read more in the read me.
Download (263.2 KB) at:
skill-club or Fileplanet

pathnoder.jpg
 

Doc_EDo

LEFT
Jan 10, 2002
755
0
0
No. This is an editing tool, not only for viewing actors. Although you can see pathnodes, that's only something needed for correct editing.
 

Raffi_B

Administrator
Oct 27, 2002
2,001
0
0
USA
looks nice, but one SMALL problem i have is that theres no grid. maybe make a specified grid size and have the pathnodes EdShouldSnap to it. would make it a lot easier to make each base exactly symetrical in terms of pathing (sometimes there are extra paths in one base, etc)
 

Doc_EDo

LEFT
Jan 10, 2002
755
0
0
Thanks guys.
Raffi_B said:
looks nice, but one SMALL problem i have is that theres no grid. maybe make a specified grid size and have the pathnodes EdShouldSnap to it. would make it a lot easier to make each base exactly symetrical in terms of pathing (sometimes there are extra paths in one base, etc)
You don't need a grid. The paths are spawned at the same place where the player stands, and with that they stand perfectly in place. Just dont jump arround while placing them.

DeRailer said:
OMG this ownz sir, but how about lift center/exits?
Maybe in the next version? Special pathnodes should be placed manually since you need to set up tags etc...


I made this tool for my and my team's (RoAR- ut2k3assault) own needs. I decided to share it with everyone that finds it usefull. This is not a tool made for contest as many believe, including the BU news :p.
 
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Raffi_B

Administrator
Oct 27, 2002
2,001
0
0
USA
I meant so u could make pathnodes exactly similar on both sides without room for difference but it still works like a dream. im still doing it the manual way, more reliability for a sacrifice of ease of use.