Patch 226final? Is it....

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tkip

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Feb 26, 2000
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Buggy, because since its been installed on system, some of the textures in the game are tearing. In some of the corridors where lights are flickering. As you walk down them, images start to become very distorted.
 

ZoMbiE

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Feb 18, 2000
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yes there are lots of probs w/ 226
225 is much more stable IMO.

Epic forgot to mention that before the petition(to get them to release a final patch)they released 226 and quickly yanked it because of the bugs.
I managed to get the patch and got wind of the petition. I had high hopes and was serverly dissappointed when the released the 226"final" patch.
 

Hellscrag

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Nov 10, 1999
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Is 226f ANY different from 226a? I got 226a from an unauthorised source and it was better, in Glide.

On the new PC I run D3D in 226f. It's ok. I just wish my palm trees were masked. Na Pali 226b patch managed THAT.

I might use Na Pali to play Unreal.
 

Smirftsch

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May 9, 2000
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yeah, these r different patches....the 226a was a very short official released patch which came long time before 226final...one question - did u try my opengl patch for unreal 224 ?, i donno which card u have, but if u can run opengl it will maybe fix your problem with the trees...