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Patch 1.3

Discussion in 'Unreal Tournament 3' started by Plutonia_Experi, Jul 15, 2008.

  1. Plutonia_Experi

    Plutonia_Experi New Member

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    I don't have it and I'm wondering how is it coming. Of course I don't even ask the release date, but how about the changelist?
    The only one I have is http://www.beyondunreal.com/view_story.php?id=11849

    Can anybody confirm if the most important fixes have been done?
    Or if (finger crossed) something else have been added?

    I'm really keen to see improvement in bot AI, as I cannot play online at the moment.
    Are the bots attacking the core like a human player would?
    (I can't understand what's the problem in setting an higher priority to attacking the core - bots treat it like a powernode and when they are in the enemy base -torlan- they engage the enemies leaving the core alone)

    Are the bots able to use the Scavenger properly?
    (for example getting into the narrow buildings with it - floodgate primary node)

    And are they using the link gun secondary (this was in the fix list)?

    Can they prepare a load with the bio secondary and go around with it charged like human players do?

    Is really the BP1 not fixed?

    Is the UI saving settings (and how about the difficult level of bots that is different when you expand the menu) ?

    Is there an option to reduce that excessive bloom ?

    Need an update :p
     
  2. Plutonia_Experi

    Plutonia_Experi New Member

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    Man, you'd better get the patch instead of opening this kind of threads.
     
  3. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    Last post does not make sense... haxxors! Account hi-jacking! lulz!
     
  4. Tweakd

    Tweakd Multiplayer notepad ftw!

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    Lol :D

    As for those particular fixes i'm not sure. Yes they use the link gun secondary but it seems strange to me. It kind of arcs around and locks onto the player meaning it's very unlikely you will survive a close range battle with the link (godlike bot). The UI doesnt save anything as of beta 3.
     
  5. UBerserker

    UBerserker old EPIC GAMES

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    The BP1 is fixed.
     
  6. Bersy

    Bersy New Member

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    there was always an option to eliminate bloom. through the ini.
     
  7. Plutonia_Experi

    Plutonia_Experi New Member

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    As far as I know there's only to eliminate it completely together with the blur, putting false in DepthofField.

    But with 0 bloom does not look so good in some maps, some of them needs it...so I was asking if they will implement an option to change the amount of bloom, like with a slidebar/drop down menu.
     
  8. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    ...that's already there... muted, normal, vivid, intense? :con:
     
  9. pinnacle

    pinnacle New Member

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    AFAIK that doesn't control the amount of depth of field, only the stuff like colors/brightness/contrast.
     
  10. Kantham

    Kantham Fool.

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    The AI improvements are not really appealing.
    The improve AI on Hoverboard thingy, was already corrected in older patches.

    Would be nice to have a radical change for those AI's. I'm just saying.
    Also, I didn't knew you could actually deploy a SPMA over a manta or Raptor.

    UT2004 04' anyone? :con:
     
    Last edited: Jul 16, 2008
  11. XeroWolf

    XeroWolf Unreal Ninja

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    I think the beta testing is done now so we can expect a release any day now.
     
  12. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Great, that just made my day:(
     
  13. Phopojijo

    Phopojijo A Loose Screw

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    And bloom, which is how much a bright object glows. This is what he asked...

    What Depth of Field is -- is the tendency for objects to grow out of focus depending on distance and what you're focusing on. This is a result of aperture... how wide the hole in your eye is, basically.
     
  14. Plutonia_Experi

    Plutonia_Experi New Member

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    According to a UT3 tweak guide, changing the Depth Of Field affects even the Bloom and the Blur, for no apparent reason.
    I didn't have the chance to try a lot of alternative tweaking myself, so I was asking if there's a way to reduce bloom (not eliminate it completely) without affecting the Depth of Field. According to that guide there is not, as changing the Bloom to False will be ineffective.

    Guide I'm talking about it's in tweakguides.com
     
  15. SirYawnalot

    SirYawnalot Slapping myself in the face

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    It definitely alters the intensity of the bloom effect too.
     
  16. boogler

    boogler Banned

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    how far along is this patch? not like anyone really cares anymore...
     
  17. Al

    Al Car'a'carn

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    It's on beta 4. It should be out soon.
     
  18. Interbellum

    Interbellum I used to be a man

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    :rolleyes:
     
  19. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Any new stuff added since it was first announced?
     
  20. Al

    Al Car'a'carn

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    Nope :\
     

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